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authorJSDurand <mmemmew@gmail.com>2025-06-23 02:32:26 +0800
committerJSDurand <mmemmew@gmail.com>2025-06-23 02:32:26 +0800
commit2d0bfc47e07bef91d98387af323d46f66bc0cfb1 (patch)
tree25938074ac0493722c47af76bf3a305f7224b205 /src/renderer/dummy.rs
parenta33d65e60592e962fe8e5099c4058be8395a2323 (diff)
Finally no bugsHEADmaster
I finally found the correct approach to avoid all those annoying bugs, and we can "even" resize windows now. What an improvement! The remaining steps: - Load a file and draw the texts on the screen. This is relatively straightforward, as I have done this before. The point is that I am now using vulkan, and this is still a challenge to me. - Design a trait for display that can work with the terminal mode and the free graphical display at the same time. This requires a new abstraction per chance. - Integrate the output from Emacs by interpreting the commands sent from Emacs. The point of this step is to have a way to control the display through a fixed set of commands, and this set of commands needs to cooperate with Emacs, so that Emacs can control it by means of some emiited commands. - Try to rewrite the Emacs core so that it can use this new display engine.
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