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author | JSDurand <mmemmew@gmail.com> | 2025-06-21 13:32:55 +0800 |
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committer | JSDurand <mmemmew@gmail.com> | 2025-06-21 13:32:55 +0800 |
commit | 9b36d712e25fb1d209df848281b9913b61a6ec45 (patch) | |
tree | e7a126af70f71a02b2e63292b07b8458effb7da5 /shaders/shader.vert |
init commit
A basic window is available. Now we shall try to render texts and
some auxiliary functionalities.
Diffstat (limited to 'shaders/shader.vert')
-rw-r--r-- | shaders/shader.vert | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/shaders/shader.vert b/shaders/shader.vert new file mode 100644 index 0000000..9e38f9c --- /dev/null +++ b/shaders/shader.vert @@ -0,0 +1,20 @@ +#version 450 + +vec2 positions[3] = vec2[] ( + vec2(0.0, -0.5), + vec2(0.5, 0.5), + vec2(-0.5, 0.5) +); + +vec3 colors[3] = vec3[] ( + vec3(1.0, 0.0, 0.0), + vec3(0.0, 1.0, 0.0), + vec3(0.0, 0.0, 1.0) +); + +layout (location = 0) out vec3 fragmentColor; + +void main() { + gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); + fragmentColor = colors[gl_VertexIndex]; +} |