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author | JSDurand <mmemmew@gmail.com> | 2025-06-23 02:32:26 +0800 |
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committer | JSDurand <mmemmew@gmail.com> | 2025-06-23 02:32:26 +0800 |
commit | 2d0bfc47e07bef91d98387af323d46f66bc0cfb1 (patch) | |
tree | 25938074ac0493722c47af76bf3a305f7224b205 /Cargo.toml | |
parent | a33d65e60592e962fe8e5099c4058be8395a2323 (diff) |
I finally found the correct approach to avoid all those annoying bugs,
and we can "even" resize windows now. What an improvement!
The remaining steps:
- Load a file and draw the texts on the screen.
This is relatively straightforward, as I have done this before. The
point is that I am now using vulkan, and this is still a challenge
to me.
- Design a trait for display that can work with the terminal mode
and the free graphical display at the same time. This requires a
new abstraction per chance.
- Integrate the output from Emacs by interpreting the commands sent
from Emacs. The point of this step is to have a way to control the
display through a fixed set of commands, and this set of commands
needs to cooperate with Emacs, so that Emacs can control it by means
of some emiited commands.
- Try to rewrite the Emacs core so that it can use this new display
engine.
Diffstat (limited to 'Cargo.toml')
0 files changed, 0 insertions, 0 deletions